Impact of COVID-19 Outbreak on VR/AR Head Mounted Display, Global Market Research Report 2020

    • ID: AR2932467
    • 27 May, 2020
    • Consumer Goods
    • Region: Global
    • 124 Pages
    • QYResearch

    1 VR/AR Head Mounted Display Market Overview

    • 1.1 Product Overview and Scope of VR/AR Head Mounted Display
    • 1.2 Covid-19 Impact on VR/AR Head Mounted Display Segment by Type
      • 1.2.1 Global VR/AR Head Mounted Display Sales Growth Rate Comparison by Type (2021-2026)
      • 1.2.2 Mobile HMDs
      • 1.2.3 PC-based HMDs
      • 1.2.4 Console-based HMDs
      • 1.2.5 All-in-One HMDs
    • 1.3 Covid-19 Impact on VR/AR Head Mounted Display Segment by Application
      • 1.3.1 VR/AR Head Mounted Display Sales Comparison by Application: 2020 VS 2026
      • 1.3.2 Healthcare
      • 1.3.3 Education
      • 1.3.4 Construction
      • 1.3.5 Military
      • 1.3.6 Entertainment
    • 1.4 Covid-19 Impact on Global VR/AR Head Mounted Display Market Size Estimates and Forecasts
      • 1.4.1 Global VR/AR Head Mounted Display Revenue 2015-2026
      • 1.4.2 Global VR/AR Head Mounted Display Sales 2015-2026
      • 1.4.3 VR/AR Head Mounted Display Market Size by Region: 2020 Versus 2026
    • 1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
      • 1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
      • 1.5.2 Covid-19 Impact: Commodity Prices Indices
      • 1.5.3 Covid-19 Impact: Global Major Government Policy
    • 1.6 The Covid-19 Impact on VR/AR Head Mounted Display Industry
    • 1.7 COVID-19 Impact: VR/AR Head Mounted Display Market Trends

    2 Covid-19 Impact on Global VR/AR Head Mounted Display Market Competition by Manufacturers

    • 2.1 Global VR/AR Head Mounted Display Sales Market Share by Manufacturers (2015-2020)
    • 2.2 Global VR/AR Head Mounted Display Revenue Share by Manufacturers (2015-2020)
    • 2.3 Global VR/AR Head Mounted Display Average Price by Manufacturers (2015-2020)
    • 2.4 Manufacturers VR/AR Head Mounted Display Manufacturing Sites, Area Served, Product Type
    • 2.5 VR/AR Head Mounted Display Market Competitive Situation and Trends
      • 2.5.1 VR/AR Head Mounted Display Market Concentration Rate
      • 2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
      • 2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    • 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
    • 2.7 Primary Interviews with Key VR/AR Head Mounted Display Players (Opinion Leaders)

    3 Covid-19 Impact on VR/AR Head Mounted Display Retrospective Market Scenario by Region

    • 3.1 Global VR/AR Head Mounted Display Retrospective Market Scenario in Sales by Region: 2015-2020
    • 3.2 Global VR/AR Head Mounted Display Retrospective Market Scenario in Revenue by Region: 2015-2020
    • 3.3 North America VR/AR Head Mounted Display Market Facts & Figures by Country
      • 3.3.1 North America VR/AR Head Mounted Display Sales by Country
      • 3.3.2 North America VR/AR Head Mounted Display Sales by Country
      • 3.3.3 U.S.
      • 3.3.4 Canada
    • 3.4 Europe VR/AR Head Mounted Display Market Facts & Figures by Country
      • 3.4.1 Europe VR/AR Head Mounted Display Sales by Country
      • 3.4.2 Europe VR/AR Head Mounted Display Sales by Country
      • 3.4.3 Germany
      • 3.4.4 France
      • 3.4.5 U.K.
      • 3.4.6 Italy
      • 3.4.7 Russia
    • 3.5 Asia Pacific VR/AR Head Mounted Display Market Facts & Figures by Region
      • 3.5.1 Asia Pacific VR/AR Head Mounted Display Sales by Region
      • 3.5.2 Asia Pacific VR/AR Head Mounted Display Sales by Region
      • 3.5.3 China
      • 3.5.4 Japan
      • 3.5.5 South Korea
      • 3.5.6 India
      • 3.5.7 Australia
      • 3.5.8 Taiwan
      • 3.5.9 Indonesia
      • 3.5.10 Thailand
      • 3.5.11 Malaysia
      • 3.5.12 Philippines
      • 3.5.13 Vietnam
    • 3.6 Latin America VR/AR Head Mounted Display Market Facts & Figures by Country
      • 3.6.1 Latin America VR/AR Head Mounted Display Sales by Country
      • 3.6.2 Latin America VR/AR Head Mounted Display Sales by Country
      • 3.6.3 Mexico
      • 3.6.3 Brazil
      • 3.6.3 Argentina
    • 3.7 Middle East and Africa VR/AR Head Mounted Display Market Facts & Figures by Country
      • 3.7.1 Middle East and Africa VR/AR Head Mounted Display Sales by Country
      • 3.7.2 Middle East and Africa VR/AR Head Mounted Display Sales by Country
      • 3.7.3 Turkey
      • 3.7.4 Saudi Arabia
      • 3.7.5 UAE

    4 Covid-19 Impact on Global VR/AR Head Mounted Display Historic Market Analysis by Type

    • 4.1 Global VR/AR Head Mounted Display Sales Market Share by Type (2015-2020)
    • 4.2 Global VR/AR Head Mounted Display Revenue Market Share by Type (2015-2020)
    • 4.3 Global VR/AR Head Mounted Display Price Market Share by Type (2015-2020)
    • 4.4 Global VR/AR Head Mounted Display Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

    5 Covid-19 Impact on Global VR/AR Head Mounted Display Historic Market Analysis by Application

    • 5.1 Global VR/AR Head Mounted Display Sales Market Share by Application (2015-2020)
    • 5.2 Global VR/AR Head Mounted Display Revenue Market Share by Application (2015-2020)
    • 5.3 Global VR/AR Head Mounted Display Price by Application (2015-2020)

    6 Company Profiles and Key Figures in VR/AR Head Mounted Display Business

    • 6.1 Sony
      • 6.1.1 Corporation Information
      • 6.1.2 Sony Description, Business Overview and Total Revenue
      • 6.1.3 Sony VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.1.4 Sony Products Offered
      • 6.1.5 Sony Recent Development and Response to COVID-19
    • 6.2 Google
      • 6.2.1 Google Corporation Information
      • 6.2.2 Google Description, Business Overview and Total Revenue
      • 6.2.3 Google VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.2.4 Google Products Offered
      • 6.2.5 Google Recent Development and Response to COVID-19
    • 6.3 Microsoft
      • 6.3.1 Microsoft Corporation Information
      • 6.3.2 Microsoft Description, Business Overview and Total Revenue
      • 6.3.3 Microsoft VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.3.4 Microsoft Products Offered
      • 6.3.5 Microsoft Recent Development and Response to COVID-19
    • 6.4 Samsung
      • 6.4.1 Samsung Corporation Information
      • 6.4.2 Samsung Description, Business Overview and Total Revenue
      • 6.4.3 Samsung VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.4.4 Samsung Products Offered
      • 6.4.5 Samsung Recent Development and Response to COVID-19
    • 6.5 HTC Corporation
      • 6.5.1 HTC Corporation Corporation Information
      • 6.5.2 HTC Corporation Description, Business Overview and Total Revenue
      • 6.5.3 HTC Corporation VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.5.4 HTC Corporation Products Offered
      • 6.5.5 HTC Corporation Recent Development and Response to COVID-19
    • 6.6 Oculus (Facebook)
      • 6.6.1 Oculus (Facebook) Corporation Information
      • 6.6.2 Oculus (Facebook) Description, Business Overview and Total Revenue
      • 6.6.3 Oculus (Facebook) VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.6.4 Oculus (Facebook) Products Offered
      • 6.6.5 Oculus (Facebook) Recent Development and Response to COVID-19
    • 6.7 Leap Motion (Ultrahaptics)
      • 6.6.1 Leap Motion (Ultrahaptics) Corporation Information
      • 6.6.2 Leap Motion (Ultrahaptics) Description, Business Overview and Total Revenue
      • 6.6.3 Leap Motion (Ultrahaptics) VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.4.4 Leap Motion (Ultrahaptics) Products Offered
      • 6.7.5 Leap Motion (Ultrahaptics) Recent Development and Response to COVID-19
    • 6.8 CyberGlove Systems
      • 6.8.1 CyberGlove Systems Corporation Information
      • 6.8.2 CyberGlove Systems Description, Business Overview and Total Revenue
      • 6.8.3 CyberGlove Systems VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.8.4 CyberGlove Systems Products Offered
      • 6.8.5 CyberGlove Systems Recent Development and Response to COVID-19
    • 6.9 Vuzix
      • 6.9.1 Vuzix Corporation Information
      • 6.9.2 Vuzix Description, Business Overview and Total Revenue
      • 6.9.3 Vuzix VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.9.4 Vuzix Products Offered
      • 6.9.5 Vuzix Recent Development and Response to COVID-19
    • 6.10 EON Reality
      • 6.10.1 EON Reality Corporation Information
      • 6.10.2 EON Reality Description, Business Overview and Total Revenue
      • 6.10.3 EON Reality VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.10.4 EON Reality Products Offered
      • 6.10.5 EON Reality Recent Development and Response to COVID-19
    • 6.11 STMicroelectronics
      • 6.11.1 STMicroelectronics Corporation Information
      • 6.11.2 STMicroelectronics VR/AR Head Mounted Display Description, Business Overview and Total Revenue
      • 6.11.3 STMicroelectronics VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.11.4 STMicroelectronics Products Offered
      • 6.11.5 STMicroelectronics Recent Development and Response to COVID-19
    • 6.12 Pico
      • 6.12.1 Pico Corporation Information
      • 6.12.2 Pico VR/AR Head Mounted Display Description, Business Overview and Total Revenue
      • 6.12.3 Pico VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.12.4 Pico Products Offered
      • 6.12.5 Pico Recent Development and Response to COVID-19
    • 6.13 3Glasses
      • 6.13.1 3Glasses Corporation Information
      • 6.13.2 3Glasses VR/AR Head Mounted Display Description, Business Overview and Total Revenue
      • 6.13.3 3Glasses VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
      • 6.13.4 3Glasses Products Offered
      • 6.13.5 3Glasses Recent Development and Response to COVID-19

    7 VR/AR Head Mounted Display Manufacturing Cost Analysis

    • 7.1 VR/AR Head Mounted Display Key Raw Materials Analysis
      • 7.1.1 Key Raw Materials
      • 7.1.2 Key Raw Materials Price Trend
      • 7.1.3 Key Suppliers of Raw Materials
    • 7.2 Proportion of Manufacturing Cost Structure
    • 7.3 Manufacturing Process Analysis of VR/AR Head Mounted Display
    • 7.4 VR/AR Head Mounted Display Industrial Chain Analysis

    8 Marketing Channel, Distributors and Customers

    • 8.1 Marketing Channel
    • 8.2 VR/AR Head Mounted Display Distributors List
    • 8.3 VR/AR Head Mounted Display Customers

    9 Market Dynamics

    • 9.1 Market Trends
    • 9.2 Opportunities and Drivers
    • 9.3 Challenges
    • 9.4 Porter's Five Forces Analysis

    10 Global Market Forecast

    • 10.1 Global VR/AR Head Mounted Display Market Estimates and Projections by Type
      • 10.1.1 Global Forecasted Sales of VR/AR Head Mounted Display by Type (2021-2026)
      • 10.1.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Type (2021-2026)
    • 10.2 VR/AR Head Mounted Display Market Estimates and Projections by Application
      • 10.2.1 Global Forecasted Sales of VR/AR Head Mounted Display by Application (2021-2026)
      • 10.2.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Application (2021-2026)
    • 10.3 VR/AR Head Mounted Display Market Estimates and Projections by Region
      • 10.3.1 Global Forecasted Sales of VR/AR Head Mounted Display by Region (2021-2026)
      • 10.3.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Region (2021-2026)
    • 10.4 North America VR/AR Head Mounted Display Estimates and Projections (2021-2026)
    • 10.5 Europe VR/AR Head Mounted Display Estimates and Projections (2021-2026)
    • 10.6 Asia Pacific VR/AR Head Mounted Display Estimates and Projections (2021-2026)
    • 10.7 Latin America VR/AR Head Mounted Display Estimates and Projections (2021-2026)
    • 10.8 Middle East and Africa VR/AR Head Mounted Display Estimates and Projections (2021-2026)

    11 Research Finding and Conclusion

      12 Methodology and Data Source

      • 12.1 Methodology/Research Approach
        • 12.1.1 Research Programs/Design
        • 12.1.2 Market Size Estimation
        • 12.1.3 Market Breakdown and Data Triangulation
      • 12.2 Data Source
        • 12.2.1 Secondary Sources
        • 12.2.2 Primary Sources
      • 12.3 Author List

      The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
      Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 200 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the VR/AR Head Mounted Display market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
      This report also analyzes the impact of Coronavirus COVID-19 on the VR/AR Head Mounted Display industry.

      Segment by Type, the VR/AR Head Mounted Display market is segmented into
      Mobile HMDs
      PC-based HMDs
      Console-based HMDs
      All-in-One HMDs

      Segment by Application
      Healthcare
      Education
      Construction
      Military
      Entertainment

      Global VR/AR Head Mounted Display Market: Regional Analysis
      The VR/AR Head Mounted Display market is analysed and market size information is provided by regions (countries). The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and by Application segment in terms of sales and revenue for the period 2015-2026.
      The key regions covered in the VR/AR Head Mounted Display market report are:
      North America
      U.S.
      Canada
      Europe
      Germany
      France
      U.K.
      Italy
      Russia
      Asia-Pacific
      China
      Japan
      South Korea
      India
      Australia
      Taiwan
      Indonesia
      Thailand
      Malaysia
      Philippines
      Vietnam
      Latin America
      Mexico
      Brazil
      Argentina
      Middle East & Africa
      Turkey
      Saudi Arabia
      UAE

      Global VR/AR Head Mounted Display Market: Competitive Analysis
      This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019.

      The major players in global VR/AR Head Mounted Display market include:
      Sony
      Google
      Microsoft
      Samsung
      HTC Corporation
      Oculus (Facebook)
      Leap Motion (Ultrahaptics)
      CyberGlove Systems
      Vuzix
      EON Reality
      STMicroelectronics
      Pico
      3Glasses



      Summary:
      VR/AR Head Mounted Display Market Research Report is about VR/AR Head Mounted Display Industry study. Get complete VR/AR Head Mounted Display market research report published after Market Study, Industrial Analysis with Trends & Statistics. VR/AR Head Mounted Display Market Report is a syndicated report for Investors and Manufacturer to understand Market Demand, Growth, trends and Factor Influencing market in upcoming years.



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