Global In-flight Entertainment & Connectivity (IFEC) Market - Premium Insight, Industry Trends, FPNV Positioning Matrix, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2024 (Q3 2018 Update)


Table of Contents

    1. Preface

    • 1.1. Objectives of the Study
    • 1.2. Market Segmentation & Coverage
    • 1.3. Years Considered for the Study
    • 1.4. Currency & Pricing
    • 1.5. Stakeholders

    2. Research & Forecasting

    • 2.1. Research Methodology
      • 2.1.1. Research Instruments
        • 2.1.1.1. Secondary Instrument
        • 2.1.1.2. Primary Instrument
      • 2.1.2. Research Approaches
        • 2.1.2.1. Bottom-up Approach
        • 2.1.2.2. Top-down Approach
      • 2.1.3. Research Reliability & Validity
      • 2.1.4. Research Assumptions
      • 2.1.5. Vendor Inclusion Criteria
    • 2.2. Forecasting Methodology
      • 2.2.1. Methodology for Market Estimation & Forecasting
      • 2.2.2. Significance and Importance of the Market Estimation & Forecasting

    3. Executive Summary

      4. Premium Insight

      • 4.1. Market Connectivity
      • 4.2. Market Data Feed
      • 4.3. Market Vendor Ranking Analysis
      • 4.4. Market Dynamics
        • 4.4.1. Drivers
          • 4.4.1.1. Need to provide immersive experience throughout the travel journey
          • 4.4.1.2. Major Source of ancillary revenue for airlines from In-flight entertainment and connectivity
          • 4.4.1.3. Increasing demand of connected aircraft and in bandwidth consumption per passenger will support growth
          • 4.4.1.4. Increase in aircraft deliveries
        • 4.4.2. Restraints
          • 4.4.2.1. Regulatory frameworks & certification
        • 4.4.3. Opportunities
          • 4.4.3.1. Increasing demand for customizable system to enhance passenger engagement
          • 4.4.3.2. High growth wireless AVOD-to-PED market
          • 4.4.3.3. Increasing demand of seat-centric architecture
        • 4.4.4. Challenges
          • 4.4.4.1. High installing cost for communication equipments
          • 4.4.4.2. Security issues
      • 4.5. Porter’s Five Forces Analysis
        • 4.5.1. Threat of New Entrants
        • 4.5.2. Threat of Substitutes
        • 4.5.3. Bargaining Power of Customers
        • 4.5.4. Bargaining Power of Suppliers
        • 4.5.5. Industry Rivalry
      • 4.6. Regulatory Framework
      • 4.7. Technology Trends
        • 4.7.1. Social Networking and Content Anywhere
        • 4.7.2. Smart SDU

      5. Global In-flight Entertainment & Connectivity Market, by Fit

      • 5.1. Introduction
      • 5.2. Linefit Aircraft
      • 5.3. Retrofit Aircraft

      6. Global In-flight Entertainment & Connectivity Market, by End User

      • 6.1. Introduction
      • 6.2. Civil & Commercial
      • 6.3. Military & Defense

      7. Global In-flight Entertainment & Connectivity Market, by Platform

      • 7.1. Introduction
      • 7.2. Fixed-wing Aircraft
      • 7.3. Rotary-wing Aircraft

      8. Global In-flight Entertainment & Connectivity Market, by Geography

      • 8.1. Introduction
      • 8.2. Americas In-flight Entertainment & Connectivity Market
        • 8.2.1. Americas In-flight Entertainment & Connectivity Market, by Country
          • 8.2.1.1. United States
        • 8.2.2. Americas In-flight Entertainment & Connectivity Market, by Fit
        • 8.2.3. Americas In-flight Entertainment & Connectivity Market, by End User
        • 8.2.4. Americas In-flight Entertainment & Connectivity Market, by Platform
      • 8.3. Europe, Middle East & Africa In-flight Entertainment & Connectivity Market
        • 8.3.1. Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by Country
          • 8.3.1.1. United Kingdom
          • 8.3.1.2. Germany
          • 8.3.1.3. Saudi Arabia
        • 8.3.2. Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by Fit
        • 8.3.3. Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by End User
        • 8.3.4. Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by Platform
      • 8.4. Asia-Pacific In-flight Entertainment & Connectivity Market
        • 8.4.1. Asia-Pacific In-flight Entertainment & Connectivity Market, by Country
          • 8.4.1.1. China
          • 8.4.1.2. Japan
          • 8.4.1.3. India
        • 8.4.2. Asia-Pacific In-flight Entertainment & Connectivity Market, by Fit
        • 8.4.3. Asia-Pacific In-flight Entertainment & Connectivity Market, by End User
        • 8.4.4. Asia-Pacific In-flight Entertainment & Connectivity Market, by Platform

      9. 360iResearch Competitive Strategic Window

      • 9.1. Introduction
        • 9.1.1. Leverage Zone
        • 9.1.2. Vantage Zone
        • 9.1.3. Speculative Zone
        • 9.1.4. Bottleneck Zone

      10. 360iResearch FPNV Positioning Matrix

      • 10.1. Introduction
      • 10.2. 360iResearch Scores
        • 10.2.1. Forefront
        • 10.2.2. Pathfinders
        • 10.2.3. Niche
        • 10.2.4. Vital
      • 10.3. Business Strategy
      • 10.4. Product Satisfaction

      11. Competitive News Feed Analysis

        12. Company Usability Profiles

        • 12.1. ECHOSTAR CORPORATION
        • 12.2. Global Eagle Entertainment, Inc.
        • 12.3. Gogo, Inc.
        • 12.4. Honeywell International, Inc.
        • 12.5. Hughes Network Systems, LLC
        • 12.6. KYMETA CORPORATION
        • 12.7. Lufthansa Systems GmbH & Co. KG
        • 12.8. Panasonic Avionics Corporation
        • 12.9. Rockwell Collins, Inc.
        • 12.10. Sitaonair
        • 12.11. Thales S.A.
        • 12.12. UTC Aerospace Systems
        • 12.13. Viasat, Inc.
        • 12.14. Zodiac Aerospace
        • 12.15. digEcor, Inc.

        13. Appendix

        • 13.1. Top Reports
        • 13.2. Author Details

        LIST OF TABLES (30 TABLES)

          TABLE 1. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)

            TABLE 2. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET RANKING, BY VENDORS, 2017

              TABLE 3. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)

                TABLE 4. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY LINEFIT AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                  TABLE 5. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY RETROFIT AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                    TABLE 6. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)

                      TABLE 7. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY CIVIL & COMMERCIAL, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                        TABLE 8. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY MILITARY & DEFENSE, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                          TABLE 9. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)

                            TABLE 10. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIXED-WING AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                              TABLE 11. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY ROTARY-WING AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                                TABLE 12. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                                  TABLE 13. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)

                                    TABLE 14. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)

                                      TABLE 15. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)

                                        TABLE 16. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)

                                          TABLE 17. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)

                                            TABLE 18. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)

                                              TABLE 19. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)

                                                TABLE 20. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)

                                                  TABLE 21. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)

                                                    TABLE 22. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)

                                                      TABLE 23. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)

                                                        TABLE 24. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)

                                                          TABLE 25. 360IRESEARCH SCORES FOR FOREFRONT IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                            TABLE 26. 360IRESEARCH SCORES FOR PATHFINDERS IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                              TABLE 27. 360IRESEARCH SCORES FOR NICHE IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                                TABLE 28. 360IRESEARCH SCORES FOR VITAL IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                                  TABLE 29. 360IRESEARCH FPNV POSITIONING MATRIX BUSINESS STRATEGY FOR IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                                    TABLE 30. 360IRESEARCH FPNV POSITIONING MATRIX PRODUCT SATISFACTION FOR IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                                      LIST OF FIGURES (26 TABLES)

                                                                        FIGURE 1. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: YEARS CONSIDERED FOR THE STUDY

                                                                          FIGURE 2. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH METHODOLOGY

                                                                            FIGURE 3. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH INSTRUMENTS

                                                                              FIGURE 4. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY SECONDARY INSTRUMENT SOURCES

                                                                                FIGURE 5. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY POTENTIAL RESPONDENTS

                                                                                  FIGURE 6. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY BREAKDOWN OF PRIMARY INSTRUMENT

                                                                                    FIGURE 7. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH APPROACHES

                                                                                      FIGURE 8. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY DATA TRIANGULATION

                                                                                        FIGURE 9. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH ASSUMPTIONS

                                                                                          FIGURE 10. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY MARKET CONNECTIVITY

                                                                                            FIGURE 11. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)

                                                                                              FIGURE 12. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2017 VS 2024 (USD MILLION)

                                                                                                FIGURE 13. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY LINEFIT AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                  FIGURE 14. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY RETROFIT AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                    FIGURE 15. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2017 VS 2024 (USD MILLION)

                                                                                                      FIGURE 16. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY CIVIL & COMMERCIAL, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                        FIGURE 17. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY MILITARY & DEFENSE, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                          FIGURE 18. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2017 VS 2024 (USD MILLION)

                                                                                                            FIGURE 19. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIXED-WING AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                              FIGURE 20. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY ROTARY-WING AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                                FIGURE 21. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY GEOGRAPHY, 2017 (USD MILLION)

                                                                                                                  FIGURE 22. 360IRESEARCH COMPETITIVE STRATEGIC WINDOW FOR GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY FIT, 2024

                                                                                                                    FIGURE 23. 360IRESEARCH COMPETITIVE STRATEGIC WINDOW FOR GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2024

                                                                                                                      FIGURE 24. 360IRESEARCH COMPETITIVE STRATEGIC WINDOW FOR GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY PLATFORM, 2024

                                                                                                                        FIGURE 25. 360IRESEARCH COMPETITIVE STRATEGIC WINDOW FOR GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY GEOGRAPHY, 2024

                                                                                                                          FIGURE 26. 360IRESEARCH FPNV POSITIONING MATRIX FOR IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                                                                                          “Need to provide immersive experience throughout the travel journey is one of the factors largely attributing to the growth of in-flight entertainment & connectivity market globally”

                                                                                                                          The global in-flight entertainment & connectivity market is expected to grow from USD 4,726.57 million 2017 to USD 8,152.69 million by the end of 2024, at a Compound Annual Growth Rate (CAGR) of 8.10%.

                                                                                                                          Market Segmentation & Coverage: The report on global in-flight entertainment & connectivity market identifies key attributes about the customer to define the potential market and identify different needs across the industry. Understanding the economies and geographies of the potential customer group can help to gain business acumen for better strategic decision making. Our market coverage across different industry verticals reveals the hidden truth about the strategies adopted by the players in different verticals and help the organization to decide target audience. This report gives you the composite view of sub-markets coupled with comprehensive industry coverage and provides you with the right way of accounting factors such as norms & regulations, culture, to make right coverage strategy for your market plan.This research report categorizes the global in-flight entertainment & connectivity market to forecast the revenues and analyze the trends in each of the following sub-markets:

                                                                                                                          Based on Fit
                                                                                                                          1. Linefit Aircraft
                                                                                                                          2. Retrofit Aircraft

                                                                                                                          Based on End User
                                                                                                                          1. Civil & Commercial
                                                                                                                          2. Military & Defense

                                                                                                                          Based on Platform
                                                                                                                          1. Fixed-wing Aircraft
                                                                                                                          2. Rotary-wing Aircraft

                                                                                                                          Based on Geography
                                                                                                                          1. Americas (United States)
                                                                                                                          2. Europe, Middle East & Africa (United Kingdom, Germany, and Saudi Arabia)
                                                                                                                          3. Asia-Pacific (China, Japan, and India)

                                                                                                                          Company Usability Profiles:
                                                                                                                          The in-flight entertainment & connectivity market research report provides the company usability profiles and analyze the business overview, business product offering, SWOT analysis, and business strategy of the following company:
                                                                                                                          1. ECHOSTAR CORPORATION
                                                                                                                          2. Global Eagle Entertainment, Inc.
                                                                                                                          3. Gogo, Inc.
                                                                                                                          4. Honeywell International, Inc.
                                                                                                                          5. Hughes Network Systems, LLC
                                                                                                                          6. KYMETA CORPORATION
                                                                                                                          7. Lufthansa Systems GmbH & Co. KG
                                                                                                                          8. Panasonic Avionics Corporation
                                                                                                                          9. Rockwell Collins, Inc.
                                                                                                                          10. Sitaonair
                                                                                                                          11. Thales S.A.
                                                                                                                          12. UTC Aerospace Systems
                                                                                                                          13. Viasat, Inc.
                                                                                                                          14. Zodiac Aerospace
                                                                                                                          15. digEcor, Inc.

                                                                                                                          Research Methodology:
                                                                                                                          Our market forecasting is based on a market model derived from market connectivity, dynamics, and identified influential factors around which assumptions about the market are made. These assumptions are enlightened by fact-bases, put by primary and secondary research instruments, regressive analysis and an extensive connect with industry people. Market forecasting derived from in-depth understanding attained from future market spending patterns provides quantified insight to support your decision-making process. The interview is recorded, and the information gathered in put on the drawing board with the information collected through secondary research.

                                                                                                                          Reasons to Buy:
                                                                                                                          1. To comprehensively understand of the in-flight entertainment & connectivity market with respect to major influencing factor such as drivers, restraints, opportunities and challenges
                                                                                                                          2. To strategically analyze each vertical and geographic sub-segment in the in-flight entertainment & connectivity market and its individual growth and its impact towards the growth of overall market
                                                                                                                          3. To position selected vendors in 360iResearch FPNV Positioning Matrix for the in-flight entertainment & connectivity market to uncover a competitive landscape based on business strategy and product satisfaction



                                                                                                                          Summary:
                                                                                                                          In-flight Entertainment & Connectivity (IFEC) - In-flight Entertainment & Connectivity (IFEC) Market Analysis, Trends & Statistics . Industry analysis and Market Report on In-flight Entertainment & Connectivity (IFEC) is a syndicated market report, published as In-flight Entertainment & Connectivity (IFEC) . It is complete Research Study and Industry Analysis of In-flight Entertainment & Connectivity (IFEC) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.



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