Global Headset Market Insights and Forecast to 2027

    • ID: AR3067362
    • 09 June, 2021
    • Consumer Goods
    • Region: Global
    • 146 Pages
    • QYResearch

    1 Study Coverage

    • 1.1 Headset Product Introduction
    • 1.2 Market by Type
      • 1.2.1 Global Headset Market Size Growth Rate by Type
      • 1.4.2 Wired Headset
      • 1.4.3 Bluetooth Headset
      • 1.2.4 Other Headset
    • 1.3 Market by Application
      • 1.3.1 Global Headset Market Size Growth Rate by Application
      • 1.3.2 Smartphone
      • 1.3.3 PC
      • 1.3.4 Wearable
    • 1.4 Study Objectives
    • 1.5 Years Considered

    2 Executive Summary

    • 2.1 Global Headset Sales Estimates and Forecasts 2016-2027
    • 2.2 Global Headset Revenue Estimates and Forecasts 2016-2027
    • 2.3 Global Headset Revenue by Region: 2016 VS 2021 VS 2027
    • 2.4 Global Top Headset Regions by Sales
      • 2.4.1 Global Top Headset Regions by Sales (2016-2021)
      • 2.4.2 Global Top Headset Regions by Sales (2022-2027)
    • 2.5 Global Top Headset Regions by Revenue
      • 2.5.1 Global Top Headset Regions by Revenue (2016-2021)
      • 2.5.2 Global Top Headset Regions by Revenue (2022-2027)
    • 2.6 North America
    • 2.7 Europe
    • 2.8 Asia-Pacific
    • 2.9 Latin America
    • 2.10 Middle East & Africa

    3 Competition by Manufacturers

    • 3.1 Global Headset Sales by Manufacturers
      • 3.1.1 Global Top Headset Manufacturers by Sales (2016-2021)
      • 3.1.2 Global Top Headset Manufacturers Market Share by Sales (2016-2021)
      • 3.1.3 Global Top 10 and Top 5 Companies by Headset Sales in 2020
    • 3.2 Global Headset Revenue by Manufacturers
      • 3.2.1 Global Top Headset Manufacturers by Revenue (2016-2021)
      • 3.2.2 Global Top Headset Manufacturers Market Share by Revenue (2016-2021)
      • 3.2.3 Global Top 10 and Top 5 Companies by Headset Revenue in 2020
    • 3.3 Global Headset Sales Price by Manufacturers
    • 3.4 Analysis of Competitive Landscape
      • 3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 3.4.2 Global Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
      • 3.4.3 Global Headset Manufacturers Geographical Distribution
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Global Headset Sales by Type
      • 4.1.1 Global Headset Historical Sales by Type (2016-2021)
      • 4.1.2 Global Headset Forecasted Sales by Type (2022-2027)
      • 4.1.3 Global Headset Sales Market Share by Type (2016-2027)
    • 4.2 Global Headset Revenue by Type
      • 4.2.1 Global Headset Historical Revenue by Type (2016-2021)
      • 4.2.2 Global Headset Forecasted Revenue by Type (2022-2027)
      • 4.2.3 Global Headset Revenue Market Share by Type (2016-2027)
    • 4.3 Global Headset Price by Type
      • 4.3.1 Global Headset Price by Type (2016-2021)
      • 4.3.2 Global Headset Price Forecast by Type (2022-2027)

    5 Market Size by Application

    • 5.1 Global Headset Sales by Application
      • 5.1.1 Global Headset Historical Sales by Application (2016-2021)
      • 5.1.2 Global Headset Forecasted Sales by Application (2022-2027)
      • 5.1.3 Global Headset Sales Market Share by Application (2016-2027)
    • 5.2 Global Headset Revenue by Application
      • 5.2.1 Global Headset Historical Revenue by Application (2016-2021)
      • 5.2.2 Global Headset Forecasted Revenue by Application (2022-2027)
      • 5.2.3 Global Headset Revenue Market Share by Application (2016-2027)
    • 5.3 Global Headset Price by Application
      • 5.3.1 Global Headset Price by Application (2016-2021)
      • 5.3.2 Global Headset Price Forecast by Application (2022-2027)

    6 North America

    • 6.1 North America Headset Market Size by Type
      • 6.1.1 North America Headset Sales by Type (2016-2027)
      • 6.1.2 North America Headset Revenue by Type (2016-2027)
    • 6.2 North America Headset Market Size by Application
      • 6.2.1 North America Headset Sales by Application (2016-2027)
      • 6.2.2 North America Headset Revenue by Application (2016-2027)
    • 6.3 North America Headset Market Size by Country
      • 6.3.1 North America Headset Sales by Country (2016-2027)
      • 6.3.2 North America Headset Revenue by Country (2016-2027)
      • 6.3.3 U.S.
      • 6.3.4 Canada

    7 Europe

    • 7.1 Europe Headset Market Size by Type
      • 7.1.1 Europe Headset Sales by Type (2017-2027)
      • 7.1.2 Europe Headset Revenue by Type (2017-2027)
    • 7.2 Europe Headset Market Size by Application
      • 7.2.1 Europe Headset Sales by Application (2017-2027)
      • 7.2.2 Europe Headset Revenue by Application (2017-2027)
    • 7.3 Europe Headset Market Size by Country
      • 7.3.1 Europe Headset Sales by Country (2017-2027)
      • 7.3.2 Europe Headset Revenue by Country (2017-2027)
      • 7.3.3 Germany
      • 7.3.4 France
      • 7.3.5 U.K.
      • 7.3.6 Italy
      • 7.3.7 Russia

    8 Asia Pacific

    • 8.1 Asia Pacific Headset Market Size by Type
      • 8.1.1 Asia Pacific Headset Sales by Type (2018-2027)
      • 8.1.2 Asia Pacific Headset Revenue by Type (2018-2027)
    • 8.2 Asia Pacific Headset Market Size by Application
      • 8.2.1 Asia Pacific Headset Sales by Application (2018-2027)
      • 8.2.2 Asia Pacific Headset Revenue by Application (2018-2027)
    • 8.3 Asia Pacific Headset Market Size by Region
      • 8.3.1 Asia Pacific Headset Sales by Region (2018-2027)
      • 8.3.2 Asia Pacific Headset Revenue by Region (2018-2027)
      • 8.3.3 China
      • 8.3.4 Japan
      • 8.3.5 South Korea
      • 8.3.6 India
      • 8.3.7 Australia
      • 8.3.8 Taiwan
      • 8.3.9 Indonesia
      • 8.3.10 Thailand
      • 8.3.11 Malaysia
      • 8.3.12 Philippines

    9 Latin America

    • 9.1 Latin America Headset Market Size by Type
      • 9.1.1 Latin America Headset Sales by Type (2019-2027)
      • 9.1.2 Latin America Headset Revenue by Type (2019-2027)
    • 9.2 Latin America Headset Market Size by Application
      • 9.2.1 Latin America Headset Sales by Application (2019-2027)
      • 9.2.2 Latin America Headset Revenue by Application (2019-2027)
    • 9.3 Latin America Headset Market Size by Country
      • 9.3.1 Latin America Headset Sales by Country (2019-2027)
      • 9.3.2 Latin America Headset Revenue by Country (2019-2027)
      • 9.3.3 Mexico
      • 9.3.4 Brazil
      • 9.3.5 Argentina

    6 Middle East and Africa

    • 6.1 Middle East and Africa Headset Market Size by Type
      • 6.1.1 Middle East and Africa Headset Sales by Type (2016-2027)
      • 6.1.2 Middle East and Africa Headset Revenue by Type (2016-2027)
    • 6.2 Middle East and Africa Headset Market Size by Application
      • 6.2.1 Middle East and Africa Headset Sales by Application (2016-2027)
      • 6.2.2 Middle East and Africa Headset Revenue by Application (2016-2027)
    • 6.3 Middle East and Africa Headset Market Size by Country
      • 6.3.1 Middle East and Africa Headset Sales by Country (2016-2027)
      • 6.3.2 Middle East and Africa Headset Revenue by Country (2016-2027)
      • 6.3.3 Turkey
      • 6.3.4 Saudi Arabia
      • 6.3.5 UAE

    11 Company Profiles

    • 11.1 Beats
      • 11.1.1 Beats Corporation Information
      • 11.1.2 Beats Overview
      • 11.1.3 Beats Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.1.4 Beats Headset Product Description
      • 11.1.5 Beats Related Developments
    • 11.2 Plantronics
      • 11.2.1 Plantronics Corporation Information
      • 11.2.2 Plantronics Overview
      • 11.2.3 Plantronics Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.2.4 Plantronics Headset Product Description
      • 11.2.5 Plantronics Related Developments
    • 11.3 Sennheiser
      • 11.3.1 Sennheiser Corporation Information
      • 11.3.2 Sennheiser Overview
      • 11.3.3 Sennheiser Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.3.4 Sennheiser Headset Product Description
      • 11.3.5 Sennheiser Related Developments
    • 11.4 Sony
      • 11.4.1 Sony Corporation Information
      • 11.4.2 Sony Overview
      • 11.4.3 Sony Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.4.4 Sony Headset Product Description
      • 11.4.5 Sony Related Developments
    • 11.5 GN Netcom
      • 11.5.1 GN Netcom Corporation Information
      • 11.5.2 GN Netcom Overview
      • 11.5.3 GN Netcom Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.5.4 GN Netcom Headset Product Description
      • 11.5.5 GN Netcom Related Developments
    • 11.6 Harman
      • 11.6.1 Harman Corporation Information
      • 11.6.2 Harman Overview
      • 11.6.3 Harman Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.6.4 Harman Headset Product Description
      • 11.6.5 Harman Related Developments
    • 11.7 Bose
      • 11.7.1 Bose Corporation Information
      • 11.7.2 Bose Overview
      • 11.7.3 Bose Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.7.4 Bose Headset Product Description
      • 11.7.5 Bose Related Developments
    • 11.8 JVC
      • 11.8.1 JVC Corporation Information
      • 11.8.2 JVC Overview
      • 11.8.3 JVC Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.8.4 JVC Headset Product Description
      • 11.8.5 JVC Related Developments
    • 11.9 Philips
      • 11.9.1 Philips Corporation Information
      • 11.9.2 Philips Overview
      • 11.9.3 Philips Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.9.4 Philips Headset Product Description
      • 11.9.5 Philips Related Developments
    • 11.10 Logitech
      • 11.10.1 Logitech Corporation Information
      • 11.10.2 Logitech Overview
      • 11.10.3 Logitech Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.10.4 Logitech Headset Product Description
      • 11.10.5 Logitech Related Developments
    • 11.1 Beats
      • 11.1.1 Beats Corporation Information
      • 11.1.2 Beats Overview
      • 11.1.3 Beats Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.1.4 Beats Headset Product Description
      • 11.1.5 Beats Related Developments
    • 11.12 Audio-Technica
      • 11.12.1 Audio-Technica Corporation Information
      • 11.12.2 Audio-Technica Overview
      • 11.12.3 Audio-Technica Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.12.4 Audio-Technica Product Description
      • 11.12.5 Audio-Technica Related Developments
    • 11.13 Jawbone
      • 11.13.1 Jawbone Corporation Information
      • 11.13.2 Jawbone Overview
      • 11.13.3 Jawbone Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.13.4 Jawbone Product Description
      • 11.13.5 Jawbone Related Developments
    • 11.14 Motorola
      • 11.14.1 Motorola Corporation Information
      • 11.14.2 Motorola Overview
      • 11.14.3 Motorola Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.14.4 Motorola Product Description
      • 11.14.5 Motorola Related Developments
    • 11.15 Monster
      • 11.15.1 Monster Corporation Information
      • 11.15.2 Monster Overview
      • 11.15.3 Monster Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.15.4 Monster Product Description
      • 11.15.5 Monster Related Developments
    • 11.16 Samsung
      • 11.16.1 Samsung Corporation Information
      • 11.16.2 Samsung Overview
      • 11.16.3 Samsung Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.16.4 Samsung Product Description
      • 11.16.5 Samsung Related Developments
    • 11.17 LG
      • 11.17.1 LG Corporation Information
      • 11.17.2 LG Overview
      • 11.17.3 LG Headset Sales, Price, Revenue and Gross Margin (2016-2021)
      • 11.17.4 LG Product Description
      • 11.17.5 LG Related Developments

    12 Value Chain and Sales Channels Analysis

    • 12.1 Headset Value Chain Analysis
    • 12.2 Headset Key Raw Materials
      • 12.2.1 Key Raw Materials
      • 12.2.2 Raw Materials Key Suppliers
    • 12.3 Headset Production Mode & Process
    • 12.4 Headset Sales and Marketing
      • 12.4.1 Headset Sales Channels
      • 12.4.2 Headset Distributors
    • 12.5 Headset Customers

    13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis

    • 13.1 Headset Industry Trends
    • 13.2 Headset Market Drivers
    • 13.3 Headset Market Challenges
    • 13.4 Headset Market Restraints

    14 Key Findings in The Global Headset Study

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
        • 15.1.2 Data Source
      • 15.2 Author Details

      Headset market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Headset market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2016-2027.

      Segment by Type
      Wired Headset
      Bluetooth Headset
      Other Headset

      Segment by Application
      Smartphone
      PC
      Wearable

      By Company
      Beats
      Plantronics
      Sennheiser
      Sony
      GN Netcom
      Harman
      Bose
      JVC
      Philips
      Logitech
      Skullcandy
      Audio-Technica
      Jawbone
      Motorola
      Monster
      Samsung
      LG

      By Region
      North America
      U.S.
      Canada
      Europe
      Germany
      France
      U.K.
      Italy
      Russia
      Asia-Pacific
      China
      Japan
      South Korea
      India
      Australia
      Taiwan
      Indonesia
      Thailand
      Malaysia
      Philippines
      Vietnam
      Latin America
      Mexico
      Brazil
      Argentina
      Middle East & Africa
      Turkey
      Saudi Arabia



      Summary:
      Headset Market Research Report is about Headset Industry study. Get complete Headset market research report published after Market Study, Industrial Analysis with Trends & Statistics. Headset Market Report is a syndicated report for Investors and Manufacturer to understand Market Demand, Growth, trends and Factor Influencing market in upcoming years.



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