Global Gaming Console Market Insights and Forecast to 2027

    • ID: AR3074778
    • 11 June, 2021
    • Electronics & Semiconductor
    • Region: Global
    • 112 Pages
    • QYResearch

    1 Study Coverage

    • 1.1 Gaming Console Product Introduction
    • 1.2 Market by Type
      • 1.2.1 Global Gaming Console Market Size Growth Rate by Type
      • 1.2.2 Home Console
      • 1.2.3 Handheld Console
    • 1.3 Market by Application
      • 1.3.1 Global Gaming Console Market Size Growth Rate by Application
      • 1.3.2 Household Use
      • 1.3.3 Commercial Use
    • 1.4 Study Objectives
    • 1.5 Years Considered

    2 Global Gaming Console Production

    • 2.1 Global Gaming Console Production Capacity (2016-2027)
    • 2.2 Global Gaming Console Production by Region: 2016 VS 2021 VS 2027
    • 2.3 Global Gaming Console Production by Region
      • 2.3.1 Global Gaming Console Historic Production by Region (2016-2021)
      • 2.3.2 Global Gaming Console Forecasted Production by Region (2022-2027)
    • 2.4 China

    3 Global Gaming Console Sales in Volume & Value Estimates and Forecasts

    • 3.1 Global Gaming Console Sales Estimates and Forecasts 2016-2027
    • 3.2 Global Gaming Console Revenue Estimates and Forecasts 2016-2027
    • 3.3 Global Gaming Console Revenue by Region: 2016 VS 2021 VS 2027
    • 3.4 Global Top Gaming Console Regions by Sales
      • 3.4.1 Global Top Gaming Console Regions by Sales (2016-2021)
      • 3.4.2 Global Top Gaming Console Regions by Sales (2022-2027)
    • 3.5 Global Top Gaming Console Regions by Revenue
      • 3.5.1 Global Top Gaming Console Regions by Revenue (2016-2021)
      • 3.5.2 Global Top Gaming Console Regions by Revenue (2022-2027)
    • 3.6 North America
    • 3.7 Europe
    • 3.8 Asia-Pacific
    • 3.9 Latin America
    • 3.10 Middle East & Africa

    4 Competition by Manufactures

    • 4.1 Global Gaming Console Supply by Manufacturers
      • 4.1.1 Global Top Gaming Console Manufacturers by Production Capacity (2020 VS 2021)
      • 4.1.2 Global Top Gaming Console Manufacturers by Production (2016-2021)
    • 4.2 Global Gaming Console Sales by Manufacturers
      • 4.2.1 Global Top Gaming Console Manufacturers by Sales (2016-2021)
      • 4.2.2 Global Top Gaming Console Manufacturers Market Share by Sales (2016-2021)
      • 4.2.3 Global Top 10 and Top 5 Companies by Gaming Console Sales in 2020
    • 4.3 Global Gaming Console Revenue by Manufacturers
      • 4.3.1 Global Top Gaming Console Manufacturers by Revenue (2016-2021)
      • 4.3.2 Global Top Gaming Console Manufacturers Market Share by Revenue (2016-2021)
      • 4.3.3 Global Top 10 and Top 5 Companies by Gaming Console Revenue in 2020
    • 4.4 Global Gaming Console Sales Price by Manufacturers
    • 4.5 Analysis of Competitive Landscape
      • 4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 4.5.2 Global Gaming Console Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
      • 4.5.3 Global Gaming Console Manufacturers Geographical Distribution
    • 4.6 Mergers & Acquisitions, Expansion Plans

    5 Market Size by Type

    • 5.1 Global Gaming Console Sales by Type
      • 5.1.1 Global Gaming Console Historical Sales by Type (2016-2021)
      • 5.1.2 Global Gaming Console Forecasted Sales by Type (2022-2027)
      • 5.1.3 Global Gaming Console Sales Market Share by Type (2016-2027)
    • 5.2 Global Gaming Console Revenue by Type
      • 5.2.1 Global Gaming Console Historical Revenue by Type (2016-2021)
      • 5.2.2 Global Gaming Console Forecasted Revenue by Type (2022-2027)
      • 5.2.3 Global Gaming Console Revenue Market Share by Type (2016-2027)
    • 5.3 Global Gaming Console Price by Type
      • 5.3.1 Global Gaming Console Price by Type (2016-2021)
      • 5.3.2 Global Gaming Console Price Forecast by Type (2022-2027)

    6 Market Size by Application

    • 6.1 Global Gaming Console Sales by Application
      • 6.1.1 Global Gaming Console Historical Sales by Application (2016-2021)
      • 6.1.2 Global Gaming Console Forecasted Sales by Application (2022-2027)
      • 6.1.3 Global Gaming Console Sales Market Share by Application (2016-2027)
    • 6.2 Global Gaming Console Revenue by Application
      • 6.2.1 Global Gaming Console Historical Revenue by Application (2016-2021)
      • 6.2.2 Global Gaming Console Forecasted Revenue by Application (2022-2027)
      • 6.2.3 Global Gaming Console Revenue Market Share by Application (2016-2027)
    • 6.3 Global Gaming Console Price by Application
      • 6.3.1 Global Gaming Console Price by Application (2016-2021)
      • 6.3.2 Global Gaming Console Price Forecast by Application (2022-2027)

    7 North America

    • 7.1 North America Gaming Console Market Size by Type
      • 7.1.1 North America Gaming Console Sales by Type (2016-2027)
      • 7.1.2 North America Gaming Console Revenue by Type (2016-2027)
    • 7.2 North America Gaming Console Market Size by Application
      • 7.2.1 North America Gaming Console Sales by Application (2016-2027)
      • 7.2.2 North America Gaming Console Revenue by Application (2016-2027)
    • 7.3 North America Gaming Console Sales by Country
      • 7.3.1 North America Gaming Console Sales by Country (2016-2027)
      • 7.3.2 North America Gaming Console Revenue by Country (2016-2027)
      • 7.3.3 U.S.
      • 7.3.4 Canada

    8 Europe

    • 8.1 Europe Gaming Console Market Size by Type
      • 8.1.1 Europe Gaming Console Sales by Type (2016-2027)
      • 8.1.2 Europe Gaming Console Revenue by Type (2016-2027)
    • 8.2 Europe Gaming Console Market Size by Application
      • 8.2.1 Europe Gaming Console Sales by Application (2016-2027)
      • 8.2.2 Europe Gaming Console Revenue by Application (2016-2027)
    • 8.3 Europe Gaming Console Sales by Country
      • 8.3.1 Europe Gaming Console Sales by Country (2016-2027)
      • 8.3.2 Europe Gaming Console Revenue by Country (2016-2027)
      • 8.3.3 Germany
      • 8.3.4 France
      • 8.3.5 U.K.
      • 8.3.6 Italy
      • 8.3.7 Russia

    9 Asia Pacific

    • 9.1 Asia Pacific Gaming Console Market Size by Type
      • 9.1.1 Asia Pacific Gaming Console Sales by Type (2016-2027)
      • 9.1.2 Asia Pacific Gaming Console Revenue by Type (2016-2027)
    • 9.2 Asia Pacific Gaming Console Market Size by Application
      • 9.2.1 Asia Pacific Gaming Console Sales by Application (2016-2027)
      • 9.2.2 Asia Pacific Gaming Console Revenue by Application (2016-2027)
    • 9.3 Asia Pacific Gaming Console Sales by Region
      • 9.3.1 Asia Pacific Gaming Console Sales by Region (2016-2027)
      • 9.3.2 Asia Pacific Gaming Console Revenue by Region (2016-2027)
      • 9.3.3 China
      • 9.3.4 Japan
      • 9.3.5 South Korea
      • 9.3.6 India
      • 9.3.7 Australia
      • 9.3.8 Taiwan
      • 9.3.9 Indonesia
      • 9.3.10 Thailand
      • 9.3.11 Malaysia
      • 9.3.12 Philippines

    10 Latin America

    • 10.1 Latin America Gaming Console Market Size by Type
      • 10.1.1 Latin America Gaming Console Sales by Type (2016-2027)
      • 10.1.2 Latin America Gaming Console Revenue by Type (2016-2027)
    • 10.2 Latin America Gaming Console Market Size by Application
      • 10.2.1 Latin America Gaming Console Sales by Application (2016-2027)
      • 10.2.2 Latin America Gaming Console Revenue by Application (2016-2027)
    • 10.3 Latin America Gaming Console Sales by Country
      • 10.3.1 Latin America Gaming Console Sales by Country (2016-2027)
      • 10.3.2 Latin America Gaming Console Revenue by Country (2016-2027)
      • 10.3.3 Mexico
      • 10.3.4 Brazil
      • 10.3.5 Argentina

    11 Middle East and Africa

    • 11.1 Middle East and Africa Gaming Console Market Size by Type
      • 11.1.1 Middle East and Africa Gaming Console Sales by Type (2016-2027)
      • 11.1.2 Middle East and Africa Gaming Console Revenue by Type (2016-2027)
    • 11.2 Middle East and Africa Gaming Console Market Size by Application
      • 11.2.1 Middle East and Africa Gaming Console Sales by Application (2016-2027)
      • 11.2.2 Middle East and Africa Gaming Console Revenue by Application (2016-2027)
    • 11.3 Middle East and Africa Gaming Console Sales by Country
      • 11.3.1 Middle East and Africa Gaming Console Sales by Country (2016-2027)
      • 11.3.2 Middle East and Africa Gaming Console Revenue by Country (2016-2027)
      • 11.3.3 Turkey
      • 11.3.4 Saudi Arabia
      • 11.3.5 U.A.E

    12 Corporate Profiles

    • 12.1 Sony
      • 12.1.1 Sony Corporation Information
      • 12.1.2 Sony Overview
      • 12.1.3 Sony Gaming Console Sales, Price, Revenue and Gross Margin (2016-2021)
      • 12.1.4 Sony Gaming Console Product Description
      • 12.1.5 Sony Related Developments
    • 12.2 Microsoft
      • 12.2.1 Microsoft Corporation Information
      • 12.2.2 Microsoft Overview
      • 12.2.3 Microsoft Gaming Console Sales, Price, Revenue and Gross Margin (2016-2021)
      • 12.2.4 Microsoft Gaming Console Product Description
      • 12.2.5 Microsoft Related Developments
    • 12.3 Nintendo
      • 12.3.1 Nintendo Corporation Information
      • 12.3.2 Nintendo Overview
      • 12.3.3 Nintendo Gaming Console Sales, Price, Revenue and Gross Margin (2016-2021)
      • 12.3.4 Nintendo Gaming Console Product Description
      • 12.3.5 Nintendo Related Developments

    13 Industry Chain and Sales Channels Analysis

    • 13.1 Gaming Console Industry Chain Analysis
    • 13.2 Gaming Console Key Raw Materials
      • 13.2.1 Key Raw Materials
      • 13.2.2 Raw Materials Key Suppliers
    • 13.3 Gaming Console Production Mode & Process
    • 13.4 Gaming Console Sales and Marketing
      • 13.4.1 Gaming Console Sales Channels
      • 13.4.2 Gaming Console Distributors
    • 13.5 Gaming Console Customers

    14 Market Drivers, Opportunities, Challenges and Risks Factors Analysis

    • 14.1 Gaming Console Industry Trends
    • 14.2 Gaming Console Market Drivers
    • 14.3 Gaming Console Market Challenges
    • 14.4 Gaming Console Market Restraints

    15 Key Finding in The Global Gaming Console Study

      16 Appendix

      • 16.1 Research Methodology
        • 16.1.1 Methodology/Research Approach
        • 16.1.2 Data Source

      A console machine primarily designed for consumers to use for playing video game. There are some advantages, like Games are written to function with console hardware, games load more quickly on consoles, versus PCs, with the exception of gaming rigs, all video game consoles are plug-and-play, driver compatibility issues are rare etc.
      As opposed to personal computers, in which a platform (Windows) is a quasi-monopoly, the console market is an oligopoly. For game consoles, intense competition currently exists between Nintendo (switch), Microsoft (Xbox), and Sony (PS4). Sony was the largest manufacturer before 2018. Spending across hardware, content and services for both Sony and Microsoft fell in 2018 as the PS4 and Xbox One platforms enter the later stages of their lifecycles. Nintendo has successfully turned around its console business with the launch of the Switch. The hybrid nature of Nintendo’s Switch has allowed it to flex to the buying needs of consumers in different regions, thus making it a globally attractive and relevant product. In 2018, Nintendo’s console market share overtakes that of Sony’s. Nintendo sold over 22 million gaming consoles, and held 47.8% of the market.Geographically, the global Gaming Console market has been segmented into North America, Europe, Japan and Row. The North America held the largest share in the global market, its revenue of global market exceeds 43% in 2018. The next is Europe.

      Market Analysis and Insights: Global Gaming Console Market
      The global Gaming Console market is valued at US$ 10390 million in 2019. The market size will reach US$ 7172.8 million by the end of 2026, growing at a CAGR of -5.1% during 2021-2026.

      Global Gaming Console Scope and Segment
      Gaming Console market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Console market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2016-2027.

      Segment by Type
      Home Console
      Handheld Console

      Segment by Application
      Household Use
      Commercial Use

      By Company
      Sony
      Microsoft
      Nintendo

      Production by Region
      China

      Consumption by Region
      North America
      U.S.
      Canada
      Europe
      Germany
      France
      U.K.
      Italy
      Russia
      Asia-Pacific
      China
      Japan
      South Korea
      India
      Australia
      Taiwan
      Indonesia
      Thailand
      Malaysia
      Philippines
      Vietnam
      Latin America
      Mexico
      Brazil
      Argentina
      Middle East & Africa
      Turkey
      Saudi Arabia
      U.A.E



      Summary:
      Gaming Console Market Research Report is about Gaming Console Industry study. Get complete Gaming Console market research report published after Market Study, Industrial Analysis with Trends & Statistics. Gaming Console Market Report is a syndicated report for Investors and Manufacturer to understand Market Demand, Growth, trends and Factor Influencing market in upcoming years.



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