COVID-19 Impact on Animation Market, Global Research Reports 2020-2021

    • ID: AR2933208
    • 27 May, 2020
    • Service & Software
    • Region: Global
    • 104 Pages
    • QYResearch

  • 1.1 Research Scope
  • 1.2 Market Segmentation
  • 1.3 Research Objectives
  • 1.4 Research Methodology
    • 1.4.1 Research Process
    • 1.4.2 Data Triangulation
    • 1.4.3 Research Approach
    • 1.4.4 Base Year
  • 1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
    • 1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
    • 1.5.2 Covid-19 Impact: Commodity Prices Indices
    • 1.5.3 Covid-19 Impact: Global Major Government Policy
  • 1.6 The Covid-19 Impact on Animation Industry
  • 1.7 COVID-19 Impact: Animation Market Trends
  • 2 Global Animation Quarterly Market Size Analysis

    • 2.1 Animation Business Impact Assessment - COVID-19
      • 2.1.1 Global Animation Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
    • 2.2 Global Animation Quarterly Market Size 2020-2021
    • 2.3 COVID-19-Driven Market Dynamics and Factor Analysis
      • 2.3.1 Drivers
      • 2.3.2 Restraints
      • 2.3.3 Opportunities
      • 2.3.4 Challenges

    3 Quarterly Competitive Assessment, 2020

    • 3.1 By Players, Global Animation Quarterly Market Size, 2019 VS 2020
    • 3.2 By Players, Animation Headquarters and Area Served
    • 3.3 Date of Key Players Enter into Animation Market
    • 3.4 Key Players Animation Product Offered
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Impact of Covid-19 on Animation Segments, By Type

    • 4.1 Introduction
      • 1.4.1 Animation
      • 1.4.2 Caricature
      • 1.4.3 Other
    • 4.2 By Type, Global Animation Market Size, 2019-2021

    5 Impact of Covid-19 on Animation Segments, By Application

    • 5.1 Overview
      • 5.5.1 Clothes
      • 5.5.2 Toys
      • 5.5.3 Electronic Games
      • 5.5.4 Film and Television
      • 5.5.5 Other
    • 5.2 By Application, Global Animation Market Size, 2019-2021
      • 5.2.1 By Application, Global Animation Market Size by Application, 2019-2021

    6 Geographic Analysis

    • 6.1 Introduction
    • 6.2 North America
      • 6.2.1 Macroeconomic Indicators of US
      • 6.2.2 US
      • 6.2.3 Canada
    • 6.3 Europe
      • 6.3.1 Macroeconomic Indicators of Europe
      • 6.3.2 Germany
      • 6.3.3 France
      • 6.3.4 UK
      • 6.3.5 Italy
    • 6.4 Asia-Pacific
      • 6.4.1 Macroeconomic Indicators of Asia-Pacific
      • 6.4.2 China
      • 6.4.3 Japan
      • 6.4.4 South Korea
      • 6.4.5 India
      • 6.4.6 ASEAN
    • 6.5 Rest of World
      • 6.5.1 Latin America
      • 6.5.2 Middle East and Africa

    7 Company Profiles

    • 7.1 Disney
      • 7.1.1 Disney Business Overview
      • 7.1.2 Disney Animation Quarterly Revenue, 2020
      • 7.1.3 Disney Animation Product Introduction
      • 7.1.4 Disney Response to COVID-19 and Related Developments
    • 7.2 Dreamworks Studios
      • 7.2.1 Dreamworks Studios Business Overview
      • 7.2.2 Dreamworks Studios Animation Quarterly Revenue, 2020
      • 7.2.3 Dreamworks Studios Animation Product Introduction
      • 7.2.4 Dreamworks Studios Response to COVID-19 and Related Developments
    • 7.3 Blue Sky Studios
      • 7.3.1 Blue Sky Studios Business Overview
      • 7.3.2 Blue Sky Studios Animation Quarterly Revenue, 2020
      • 7.3.3 Blue Sky Studios Animation Product Introduction
      • 7.3.4 Blue Sky Studios Response to COVID-19 and Related Developments
    • 7.4 Studioghibli
      • 7.4.1 Studioghibli Business Overview
      • 7.4.2 Studioghibli Animation Quarterly Revenue, 2020
      • 7.4.3 Studioghibli Animation Product Introduction
      • 7.4.4 Studioghibli Response to COVID-19 and Related Developments
    • 7.5 Bones
      • 7.5.1 Bones Business Overview
      • 7.5.2 Bones Animation Quarterly Revenue, 2020
      • 7.5.3 Bones Animation Product Introduction
      • 7.5.4 Bones Response to COVID-19 and Related Developments
    • 7.6 Sunrise
      • 7.6.1 Sunrise Business Overview
      • 7.6.2 Sunrise Animation Quarterly Revenue, 2020
      • 7.6.3 Sunrise Animation Product Introduction
      • 7.6.4 Sunrise Response to COVID-19 and Related Developments
    • 7.7 Gainax
      • 7.7.1 Gainax Business Overview
      • 7.7.2 Gainax Animation Quarterly Revenue, 2020
      • 7.7.3 Gainax Animation Product Introduction
      • 7.7.4 Gainax Response to COVID-19 and Related Developments
    • 7.8 Gonzo
      • 7.8.1 Gonzo Business Overview
      • 7.8.2 Gonzo Animation Quarterly Revenue, 2020
      • 7.8.3 Gonzo Animation Product Introduction
      • 7.8.4 Gonzo Response to COVID-19 and Related Developments
    • 7.9 Warner Bros. Entertainment, Inc
      • 7.9.1 Warner Bros. Entertainment, Inc Business Overview
      • 7.9.2 Warner Bros. Entertainment, Inc Animation Quarterly Revenue, 2020
      • 7.9.3 Warner Bros. Entertainment, Inc Animation Product Introduction
      • 7.9.4 Warner Bros. Entertainment, Inc Response to COVID-19 and Related Developments
    • 7.10 Akom
      • 7.10.1 Akom Business Overview
      • 7.10.2 Akom Animation Quarterly Revenue, 2020
      • 7.10.3 Akom Animation Product Introduction
      • 7.10.4 Akom Response to COVID-19 and Related Developments
    • 7.11 Vooz Club
      • 7.11.1 Vooz Club Business Overview
      • 7.11.2 Vooz Club Animation Quarterly Revenue, 2020
      • 7.11.3 Vooz Club Animation Product Introduction
      • 7.11.4 Vooz Club Response to COVID-19 and Related Developments
    • 7.12 The Walt Disney company
      • 7.12.1 The Walt Disney company Business Overview
      • 7.12.2 The Walt Disney company Animation Quarterly Revenue, 2020
      • 7.12.3 The Walt Disney company Animation Product Introduction
      • 7.12.4 The Walt Disney company Response to COVID-19 and Related Developments
    • 7.13 Dreamworks Animation Animation Skg, Inc
      • 7.13.1 Dreamworks Animation Animation Skg, Inc Business Overview
      • 7.13.2 Dreamworks Animation Animation Skg, Inc Animation Quarterly Revenue, 2020
      • 7.13.3 Dreamworks Animation Animation Skg, Inc Animation Product Introduction
      • 7.13.4 Dreamworks Animation Animation Skg, Inc Response to COVID-19 and Related Developments
    • 7.14 Toei Animation Co
      • 7.14.1 Toei Animation Co Business Overview
      • 7.14.2 Toei Animation Co Animation Quarterly Revenue, 2020
      • 7.14.3 Toei Animation Co Animation Product Introduction
      • 7.14.4 Toei Animation Co Response to COVID-19 and Related Developments
    • 7.15 Shanda Games Ltd
      • 7.15.1 Shanda Games Ltd Business Overview
      • 7.15.2 Shanda Games Ltd Animation Quarterly Revenue, 2020
      • 7.15.3 Shanda Games Ltd Animation Product Introduction
      • 7.15.4 Shanda Games Ltd Response to COVID-19 and Related Developments
    • 7.16 Global Digital Creations Holdings
      • 7.16.1 Global Digital Creations Holdings Business Overview
      • 7.16.2 Global Digital Creations Holdings Animation Quarterly Revenue, 2020
      • 7.16.3 Global Digital Creations Holdings Animation Product Introduction
      • 7.16.4 Global Digital Creations Holdings Response to COVID-19 and Related Developments

    8 Key Findings

      9 Appendix

      • 9.1 About US

      This report covers market size and forecasts of Animation, including the following market information:
      Global Animation Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)
      Global Animation Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)
      Global Animation Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)
      Global Animation Market Size by Company, 2019- 2020 (quarterly data), (US$ Million)

      Key market players
      Major competitors identified in this market include Disney, Dreamworks Studios, Blue Sky Studios, Studioghibli, Bones, Sunrise, Gainax, Gonzo, Warner Bros. Entertainment, Inc, Akom, Vooz Club, The Walt Disney company, Dreamworks Animation Animation Skg, Inc, Toei Animation Co, Shanda Games Ltd, Global Digital Creations Holdings, etc.

      Based on the Region:
      Asia-Pacific (China, Japan, South Korea, India and ASEAN)
      North America (US and Canada)
      Europe (Germany, France, UK and Italy)
      Rest of World (Latin America, Middle East & Africa)

      Based on the Type:
      Animation
      Caricature
      Other

      Based on the Application:
      Clothes
      Toys
      Electronic Games
      Film and Television
      Other



      Summary:
      Animation Market Research Report is about Animation Industry study. Get complete Animation market research report published after Market Study, Industrial Analysis with Trends & Statistics. Animation Market Report is a syndicated report for Investors and Manufacturer to understand Market Demand, Growth, trends and Factor Influencing market in upcoming years.



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